← Back to Main

Game Credits

Eric Ciocca — Full Title History

Penn Gaming Studios — 2019–Present

Manager, Software Engineering · Mobile casino gaming (Cocos Creator, BabylonJS)

Larry's Legendary Gold
Larry's Legendary Gold
Slots · Cocos Creator · Slots Framework
Dollar Dollar Energy
Dollar Dollar Energy
Slots · Cocos Creator · Slots Framework
Hollywood Murder Mystery
Hollywood Murder Mystery
Slots · Cocos Creator · Slots Framework
Wuji Dragon
Wuji Dragon
Slots · Cocos Creator · Slots Framework
Neon Vault
Neon Vault
Slots · Cocos Creator · Slots Framework
Piggy Chef Showdown
Piggy Chef Showdown
Slots · Cocos Creator · Slots Framework
Lucky Cat Baccarat
Lucky Cat Baccarat
Cards · Cocos Creator
Space Bison
Space Bison
Slots · Cocos Creator
Barstool Roulette
Roulette · BabylonJS
Slots Framework — Created and maintained a cross-project toolkit of commonly-used functions shared across all slots titles.
Universal UI Framework (UUI) — Created and maintained a shared UI component library ensuring consistent user experience and visual design across all titles.

HitPoint Studios — 2010–2019

Senior Engineer · AR & real-time networking for entertainment and retail clients

Ellen's Game of Games
Ellen's Game of Games — Buckin' Blasters
Engineer · Warner Bros · 2020
  • Created minigame integrated with app economy, security, and asset pipeline.
Vikings: Raiders of Riches
Interface Engineer · GameCo · 2020
  • Physical casino machine interface via GameCo SDK.
Play Caesars
Programming Lead · Caesars/LINQ Casino · 2018–2019
  • Mobile AR game with virtual board overlaid on a physical drink coaster.
  • Multiplayer "Beer Pong" synced between two players via AR networking.
Hasbro Drone R&D
Engineer · Hasbro · 2018
  • Autonomous drone navigation using IR beacons; hand-tracking flight control.
Disney Magic Timer
Disney Magic Timer
Engineer · Disney Interactive / OralB · 2018
  • Extended AR minigame with ARCore/ARKit surface tracking.
Kody Kapow: Village Defender
Kody Kapow: Village Defender
Engineer · Universal Kids · 2017
  • AR minigame using HitPoint's HART camera-position tracking technology.
Aisle411 (Walgreens, DisplayData)
Engineer · Aisle411 · 2017–2019
  • Used Google Tango to provide AR-enhanced navigation, product location, and promotion in real-world stores.
Plants vs. Zombies
Plants vs. Zombies
Engineer · PopCap / EA Games · 2013
  • Added challenge modes, extra content, and advertising.
Peggle
Peggle
Engineer · PopCap / EA Games · 2013
  • Added challenge modes, extra content, and advertising.
Peggle Nights
Peggle Nights
Engineer · PopCap / EA Games · 2013
  • Added challenge modes, extra content, and advertising.
Solitaire Blitz
Solitaire Blitz
Engineer · PopCap / EA Games · 2013
  • Added challenge modes, extra content, and advertising.
Build-A-Lot: Monopoly Edition
Build-A-Lot: Monopoly Edition
Engineer · HitPoint Studios
Build-A-Lot: The Elizabethan Era
Build-A-Lot: The Elizabethan Era
Engineer · HitPoint Studios
Doctor Despicable's Dastardly Deeds
Doctor Despicable's Dastardly Deeds
Engineer · HitPoint Studios
Guardians of Magic: Amanda's Awakening
Guardians of Magic: Amanda's Awakening
Engineer · HitPoint Studios
Marvel's Avengers: Run Jump Smash!
Marvel's Avengers: Run Jump Smash!
Engineer · HitPoint Studios
Bejeweled
Bejeweled
Engineer · HitPoint Studios
  • Windows 8 port.
HART SDK — Created and maintained HitPoint's Augmented Reality Technology SDK: a Unity-based abstraction layer supporting ARKit, ARCore, Wikitude, 8thWall/XR, Vuforia, and others, with 6DOF tracking, surface detection, and image recognition.

Persuasive Games (Ian Bogost) — 2008

Programmer · iPhone (Xcode / OpenGL ES) · PC

Airport Security / Snowglobe Collectible
Airport Security / Snowglobe Collectible
Programmer · iOS
  • Collectible snowglobe app with geolocation-based unlocks — visit real-world airports to collect new globes.
  • 3D physics simulation of snowglobe behavior; shake the phone via accelerometer to swirl the snow.

Golden Goose Games — 2006–2010

Programmer · Windows (Visual Studio)

Garden Defense
Garden Defense
Engineer · iWin
  • Ported 2D sprite system to DX3D surface rendering; built particle system (wind, rain, explosions).
Chrysler Golf Challenge
Engineer · WildTangent
  • Centralized notice config, tournament levels, live score leaderboard.
Underwater Adventure
Engineer · WildTangent / Wanako Games
  • Windows screensaver mode; load-time investigation and fixes.
Blasterball 3
Blasterball 3
Engineer · WildTangent
  • HOT (HTML-on-Texture) integration; embedded video advertising.
Blasterball 2
Blasterball 2
Engineer · WildTangent
  • HOT library integration and server-distributed advertising.
Polar Bowler
Polar Bowler
Engineer · WildTangent
  • HOT library integration and server-distributed advertising.
Polar Golfer
Polar Golfer
Engineer · WildTangent
  • HOT library integration and server-distributed advertising.
Shooting Stars Pool
Engineer · WildTangent
  • HOT library integration and server-distributed advertising.

Electric Sheep Company — 2008

Software Engineer · macOS, Linux, Windows (C++)

Minerva Software — 2005–2006

Programmer · Windows (Gamebryo / MFC)

Cyberlore Studios — 2002–2005

Programmer · Windows, PS2, Xbox

Godzilla: Save the Earth
Godzilla: Save the Earth
Programming Consultant · Pipeworx / Cyberlore · PS2 · 2004
  • Consulted on GameSpy online multiplayer implementation.